FokisOn

We address the serious issues of smartphone dependency, distraction and productivity loss. FokisOn encourages collaboration, high interpersonal engagement, friendly competition, and support for our communities.

The App

FokisOn delivers a unique mobile app experience. Players challenge one another to join moments of focus, clarity, conversation, collaboration and high interpersonal engagement.

Now Available on the Apple App Store and on Google Play!

  • Start a Fokison moment from a few minutes to an hour or more
  • Challenge other people to join it
  • Join a moment when others challenge you
  • Use your smartphone to enhance FokisOn moments rather than have the device distract you
  • Thrive In The Moment - Make it to the end and you win!
  • Become a part of the FokisOn community and have fun addressing the serious side effects of a great tool, our Smartphones

What is a FokisOn Moment?

Players

Two or more people agree to allocate a block of time to focus on their interactions together. A countdown timer indicates the time remaining.

Smartphones

Players try to “Thrive In The Moment” by accessing only the smartphone functions appropriate for the FokisOn moment type.

Winning

Those that accepted the challenge and completed the moment are winners. Rewards are processed based on moment type and the players’ causes.

The Research

Learn about behavioral addiction and its relevance to smartphones, interpersonal connections, and self fulfillment from acclaimed thought leaders in business and academic research.

"One of the most mesmerizing and important books I’ve read in quite some time. Alter brilliantly illuminates the new obsessions that are controlling our lives and offers the tools we need to rescue our businesses, our families, and our sanity."

-- Adam Grant, New York Times bestselling author
of Originals and Give and Take

Welcome to the age of behavioral addiction—half of the American population is addicted to at least one behavior. We obsess over our emails and Facebook feeds; we binge on TV and YouTube videos; and we spend an average of three hours each day using our smartphones. Millennial kids spend so much time in front of screens that they struggle to interact with live humans.

In this revolutionary book, Adam Alter, a professor of psychology and marketing at NYU, tracks the rise of behavioral addiction, and explains why so many of today's products are irresistible. Though these miraculous products provide amazing benefits, their damaging magnetism is no accident. The companies that design these products tweak them until they become almost impossible to resist.

Alter reverse engineers behavioral addiction and explains how we can harness addictive products for the good—to improve how we communicate with each other and set boundaries between work and play—and how we can mitigate their most damaging effects on our well-being.

Productivity Killers at Work

When asked to name the biggest productivity killers in the workplace, employers said:

Cell Phone / Texting

Using the Internet

Social Media

Email

Our Team

We are building a team that is passionate about our vision with the skills to translate it into reality.

Blog

Learn, observe, contribute. Follow us on social media.
Aug 1
Aug 1

Workplace Productivity in an Era of Smartphones

Via Corporate Wellness Magazine: There are several types of distractions relating to smartphones which negatively influences and interrupts the focus of many employees.  We have all been there- our smartphone screen lights up, vibrates or rings that is initiated from an incoming phone call, text message, or social media notification.  This directly contributes to the […]

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Aug 1
Aug 1

New CareerBuilder Survey Reveals How Much Smartphones Are Sapping Productivity at Work

Via CareerBuilder.com: While technology helps workers stay connected while away from the office, in many cases it is causing them to disconnect while in the office, leading to a negative impact on productivity. According to new CareerBuilder research, 1 in 5 employers (19 percent) think workers are productive less than five hours a day. When […]

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